Files for developing Minetest mods, mainly in Lua
This mod contains a set of nodes that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions.
Github link: https://github.com/minetest-mods/digtron
This mod adds many new types of trees to the game. They are, in no particular order:
Several sizes of generic jungle trees, two types and several sizes of firs, palms, apple trees, oaks, giant sequoias, two types of birches, two types of spruces, pine, willow, acacia, rubber trees, and optionally beech trees.
All trees are generated at map-generation time, and so will appear only in newly-generated terrain. By default, trees spawn fully-grown, but you can also configure it to spawn trees in the form of fast-growing (ABM-driven) saplings.
If you plant a sapling, it will grow eventually into a tree via an ABM, though much more slowly than the ones spawned at mapgen time, and only if they're planted on the same surface that the tree would normally generate on (e.g. sand for palms, dirt with grass for the others, for now). This way you can still, for example, "plant" a sapling into a flower pot or some other non-growing surface and use it decoratively.
All of these trees can be harvested and crafted into wood planks which can be used in any recipe that relies on the "wood" group.
All leaves eventually decay, at a fairly slow rate so as not to cause too much CPU load. Except for palms, any leaf block that is more than 5 nodes from the trunk/branch it normally spawns with will decay; apples, cones and coconuts will fall to the ground if there's nothing left to hold them up. Palms have a 15-node radius since their leaves are so wide.
Dependencies: Minetest 0.4.16 and corresponding minetest_game, and biome_lib.
Recommends: moreblocks; also vines if you want better-looking jungles.
Introducing: The weather mod (WIP)
At the moment it contains rain and snow. Snow will pile up if you uncomment a section in snow.lua where it says only for faster PCs.
It randomly starts and stops raining / snowing.
You can also manually control the precipitation using
(requires weather privilege)
Areas is a advanced area protection mod based on node_ownership.
To convert the area data from a node_ownership installation run /legacy_load_areas 0
Ethereal NG (next-generation) brings many new biomes to Minetest as well as a host of new items and features that spice up gameplay and give players that little something extra to look for while exploring the world.
A huge thanks to Chinchow who was the inspiration behind Ethereal and everyone who helped make this mod bigger and better throughout it's release :)
Make sure you are using Minetest 0.4.14+ and start a new world (anything but v6), then enable Ethereal in the mods list... To make things even more interesting Ethereal has been designed to work alongside Farming Redo, Mobs Redo and Baked Clay mods.
Introducing snow and ice to Minetest:
This mod adds snow biomes to minetest.
There are nine biome types: (click on one to see the image)
You *may* experience server slow down while the snow biomes are generated.
Snow biomes is compatible with a v7 generated map.
This mod adds ambient sounds that you would naturally hear in the setting you are in. (Bats in caves, crickets at night, etc.) It also adds some amazing music. The motivation is to immerse you in Minetest so that it feels more like reality and less like a game.
Initially inspired by kddekadenz's music mod code and uses mauvebic's bird sounds from 4seasons mod.
/svol 1 (sets volume of ambient sounds to their defaults. Use a number of 0 to 1) .5 = 50% decrease from default value
/mvol 1 (sets volume of music to their defaults. Use a number of 0 to 3.3) 3.3 = 330% increase over default value
You will need to wait for the sound/song to stop playing to hear the difference in the next sound/song. If you force a change in sound by moving elsewhere you will hear difference immediately. See ambience configuration below for more fine grained control of volume and frequency of sounds.